
Strategy & Craft
Splitting an ad budget: the 70-20-10 rule
Seventy per cent on what works, twenty on scaling, ten on experiments. The rule is old, simple, and violated in almost every account.
Section
Briefing, positioning, copy, design, media planning and measurement.

Strategy & Craft
Seventy per cent on what works, twenty on scaling, ten on experiments. The rule is old, simple, and violated in almost every account.

Strategy & Craft
Percentage-of-revenue rules are widely quoted and mostly wrong. The answer comes from your own numbers in four steps.

Strategy & Craft
A bad brief produces bad work at full price, and the client pays twice. Eight questions, two pages, three hours of your time.

Strategy & Craft
Advertising amplifies whatever you already are. If that is indistinguishable from four competitors, the budget amplifies the confusion.

Strategy & Craft
Age, income and interests describe a category, not a customer. Three better questions produce a definition you can actually target.

Strategy & Craft
Customers do not buy specifications. They buy the change the specification produces, and most advertising never mentions it.

Strategy & Craft
An objective without a number and a date is a hope. Four components turn it into something a campaign can be judged against.

Strategy & Craft
Performance advertising harvests demand. Brand advertising creates it. Run only the first and the harvest gets smaller every year.

Strategy & Craft
Half a day, no tools required, and it reliably produces two or three things you were not doing. The point is not to copy but to find the gap.

Strategy & Craft
Portfolios are curated and chemistry misleads. Six checks that predict the working relationship better than any pitch.

Strategy & Craft
The comparison is usually made between an agency fee and a salary, which is the wrong comparison and always favours hiring.

Strategy & Craft
One page, twelve columns, six rows. Built in an afternoon, it prevents the two most expensive habits in advertising.

Strategy & Craft
Cutting advertising in a downturn protects this quarter and costs the next three years. The evidence on this is unusually consistent.

Strategy & Craft
Good advertising copy is not clever. It is specific, short, and about the reader. Six rules that survive every format.

Strategy & Craft
Four out of five people read only the headline. Which makes it four fifths of the work and usually the last thing written.

Strategy & Craft
The most-clicked button in the world does not say Submit. Three words decide whether an interested reader becomes an enquiry.

Strategy & Craft
Every brand is told to tell a story, and most produce a founder legend nobody believes. A usable story needs a problem, not a mission.

Strategy & Craft
A tone that exists only in a brand document changes nothing. Made usable, it is three word pairs and a list of banned phrases.

Strategy & Craft
A claim that could sit under a competitor's logo is decoration. Four tests, and the reason most firms should keep the one they have.

Strategy & Craft
Five principles that separate amateur layout from professional. None require talent and all can be checked in a minute.

Strategy & Craft
Colour psychology charts are largely folklore. What is measurable is contrast, consistency and context, and those matter more.

Strategy & Craft
Type is not decoration, it is the interface to the text. Six settings decide whether the copy you paid for is actually read.

Strategy & Craft
Generic stock photography is worse than no image. Your own mediocre photograph of real work beats a perfect photograph of strangers.

Strategy & Craft
Most brand guides are a PDF nobody opens. A working one is four pages and a folder of ready files.