
Strategy & Craft
Splitting an ad budget: the 70-20-10 rule
Seventy per cent on what works, twenty on scaling, ten on experiments. The rule is old, simple, and violated in almost every account.
Strategy & Craft
Every brand is told to tell a story, and most produce a founder legend nobody believes. A usable story needs a problem, not a mission.

Brand storytelling has produced a genre: soft focus, a founder in a workshop, a phrase about passion. Nobody believes it, and it is not a story.
Three components, all required.
Remove the obstacle and you have an advertisement. Most corporate stories fail at point two, because admitting difficulty feels risky.
The most common structural error is casting the company as the hero. The customer then has no role except audience.
Reverse it. The customer wants to convert a loft. The obstacle is a supporting wall nobody expected. The company is the one who found the alternative. The customer stays the hero; the company becomes the reason they succeeded.
Compare two versions.
The second is believed because it contains a number, a day and an inconvenience. Specificity is credibility.
| Type | Content | Use |
|---|---|---|
| The rescue | something went wrong, you fixed it | trades, services |
| The decision | why you do it this way and not the usual way | positioning |
| The origin | a real problem that started the business | brand, careers |
| The customer's change | before and after, in their words | sales |
The last is the strongest and the least used, because it requires asking a customer for twenty minutes of their time.
Words that signal schmaltz before the reader has read a sentence: journey, passion, dream, heart and soul, with love. They appear in every second brand film and carry no information.
Also avoid the story that ends in a moral. Let the reader draw the conclusion; stating it insults them.
Not everywhere. A story works on the about page, in a customer case, in a recruitment advert, in a founder interview, and in longer video.
It does not work in a search advertisement, on a price list or in a technical specification. Those need facts, and a story there reads as evasion.
Then tell a customer's. The best corporate stories are almost always about somebody else.
Ninety seconds spoken, or 300 words written. Longer needs a reason.
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