
Future of Advertising
Artificial intelligence in advertising
The production cost of advertising material has collapsed. What has not changed is that a good brief and a real idea are still the scarce inputs.
Future of Advertising
Usable for backgrounds, concepts and short abstract sequences. Still unreliable for anything a viewer will study, and the failure modes are specific.

Video generation has improved quickly and unevenly. Understanding where it is reliable is more useful than a general assessment.
Abstract and atmospheric footage. Textures, light, movement, environments without people. Frequently indistinguishable from stock footage and considerably cheaper.
Concept visualisation. Showing a client or a team what a sequence would look like before committing to production. This has genuinely changed pre-production.
Short social content. Six to ten seconds where nothing needs to persist.
Extending and modifying existing footage. Filling a frame, removing an object, extending a shot. This is now routine in post-production.
| Requirement | Status |
|---|---|
| A consistent person across shots | unreliable |
| An accurate depiction of a real product | unreliable |
| Hands, text, complex mechanics | frequently wrong |
| Continuity over more than a few seconds | difficult |
| Lip synchronisation to a script | improving, still detectable |
| Physical plausibility of interactions | inconsistent |
The consistency problem is the central one. A face that shifts between shots, a product whose details change, a room whose layout alters, all read as wrong to viewers even when they cannot say why.
Generated video of a product you sell will not match the product. Details will be wrong.
That is a misrepresentation in advertising terms, quite apart from the credibility cost. Film the actual product.
The tool cost is low and the time cost is not. Producing a usable ten-second sequence frequently takes dozens of generations and several hours of selection.
For a single asset that is still cheaper than a shoot. For a campaign requiring twenty consistent assets it frequently is not, and the arithmetic should be done rather than assumed.
Requirements for labelling synthetic media are being introduced in several jurisdictions, most clearly where realistic depictions of people are involved.
The safe position: label generated video containing realistic people, keep a record of what was generated, and treat the disclosure obligation as tightening rather than relaxing.
The lowest-risk entry point is background and atmospheric footage in a video otherwise shot conventionally. It saves the stock footage budget and carries none of the consistency or misrepresentation risk.
The second is concept work, which is internal and where imperfection does not matter.
For simple abstract sequences and social content, increasingly yes. For anything with people, products or a narrative, not yet.
Tool subscriptions are modest. The cost is iteration time, which is substantial and frequently underestimated.
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