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App advertising: installs are not the goal

Cheap installs are easy to buy and mostly worthless. The number that decides your budget sits 30 days later.

May 13, 2026 2 min read 414 words
App advertising: installs are not the goal

Key points

  • Three quarters of installed apps are never opened a second time.
  • Optimise on a post-install event, not on the install itself.
  • App store listing quality changes cost per install more than bidding does.

Buying app installs is straightforward. Buying app installs that turn into users is a different exercise, and the gap between the two consumes most app marketing budgets.

The retention cliff

Typical figures across categories: around 25 per cent of installs open the app a second time on day one; roughly 10 per cent are still active on day 7; and 3 to 5 per cent on day 30.

Those are averages of functioning apps. Buy installs on price alone and day-30 retention frequently falls below one per cent, which means an effective cost per real user a hundred times the headline cost per install.

A £1 install with 1 per cent retention costs £100 per user. A £6 install with 20 per cent retention costs £30. The cheap channel is the expensive one.

Optimise on the right event

Every major platform allows optimisation on post-install events. Use it.

Optimisation targetResult
Installmany cheap, mostly dead installs
Registrationfar better, still early
First meaningful actionbest balance for most apps
Purchasebest quality, needs volume to learn

The constraint is data volume. Optimising on purchase needs roughly 30 to 50 events a week to train properly. Below that, step back to an earlier event.

The store listing is a media lever

Between the ad click and the install sits the store page, where a large share of interest is lost. Its conversion rate typically runs 20 to 35 per cent, and it can be improved considerably.

Three things carry most of the effect: the first two screenshots, which are all most people see; the first three words of the subtitle; and the rating, where the step from 3.8 to 4.4 stars measurably lowers cost per install.

Improving the listing conversion rate from 25 to 35 per cent cuts cost per install by 29 per cent across every channel at once. No bidding change achieves that.

Fraud is a real cost here

App install advertising has the industry's highest fraud rate. The common forms are click injection, where a click is faked just before an organic install, and install farms.

Two protections matter: use an attribution provider with fraud detection, and check the time between click and install. A distribution clustered under ten seconds is not human behaviour.

The number to steer by

Set one figure: revenue per install over 90 days, measured by source. Everything else is diagnostic. If a channel delivers installs at £2 and £1.40 of 90-day revenue, it is losing money regardless of how good the cost per install looks.

Frequently asked questions

What is a reasonable cost per install?

Games £1 to £4, shopping apps £2 to £8, finance and insurance £8 to £30. The figure alone says nothing without a retention rate.

Which post-install event should you optimise on?

The earliest event that correlates with revenue, usually registration or first meaningful use within 24 hours.

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